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Swinging attacks, thrusts and overhand blows are the basic repertoire, along with a parry move that depends on timed blocks. There is nothing quite like hacking someone's arm off, then executing a swift and true beheading as they stare open-mouthed at the stump.ĭespite such comedy gore, Chivalry's combat system is simple, flexible and precise.
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Heads, legs and arms fly by the dozen in every match, a feature made approximately ten billion times better by the fact that you can further de-limb opponents as they stare in shock at the first mortal blow. It never loses sight of the fact that, fancy moves or no, getting personal is a messy business.
Try to imagine 'Monty Python's Knightly Deathmatch' and you're more than halfway there.Ĭhivalry is a first-person fighting game (FFG?) built around close-range melee combat, with a smattering of archery. This game's bookish title is a mere façade behind which lies naught but foul-mouthed war cries, gruesome blows and comic death. But participating in a shambles with a heavy weapon is, it turns out, tremendous fun. If I call Chivalry shambolic, it's going to sound bad.
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“Are you sure your ready for war?” says the screen.
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